Cheryl Powell, CEO of GC Learning Services LLC dba Learn2Engage, is proud to be in her 22nd year as a Virtual Instructional Design and e-Learning Specialist, with clients all over the US and overseas. You will see from her resume the wide range of training experience, from classroom-based as a Computer Instructor to online universities as a Professor, all the way to the corporate arena. She believes this experience, combined with her background in Technology, has contributed greatly to her success as a Training and Development expert.
Her industry experience includes Telecommunications, Finance (Mortgage, Banking and Credit industry), Sales, Pharmaceutical, Media, Software Development, and many more. Most of the requested corporate topics revolve around employee development, with topics such as Corporate Compliance, Cultural Diversity, Workplace Ethics, Sexual Harassment and Labor Laws and other HR New Hire topics.
She holds a Master of Science degree in IT Project Management and studies the Adult Learning principles of experts and theorists such as Gagne’s (nine events), Maslow’s (hierarchy of needs), and Dr. Ruth Clark, to ensure her courses, presentations, storyboards and modules, engage the learner, utilize the proper balance of white space, text and graphics, and result in high Learner Retention rates.
Two traits make her skill set unique. 1) Her ability to quickly organize, chunk, and break down or ‘chunk’ large amounts of data; and 2) Her diverse combination of Information Technology, Instructional Design and Project Management expertise.
She is truly a one-stop shop B2B business, as she is able to work any training project from start to finish. She also happens to be highly proficient in various development tools such as Adobe Captivate, Trivantis Lectora, Camtasia, and Articulate Storyline. Her ultimate goal in e-Learning projects is to achieve high levels of interactivity by allowing learners to "practice" job tasks via simulations, branched scenarios, interactive technical diagrams with hotspots, and even interactive games. Standard quiz questions, such as True/False, Matching, and Multiple Choice may also be utilized within assessments and inserted after each chapter or lesson.